In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. hi um GraphicLib is not downloding as a .zip help pleas! I appreciate this. When I go into hyperspace the mod crashes my game. Press question mark to learn the rest of the keyboard shortcuts. starsector nexerelin colonizationmostar bridge jump injuries. Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. Time to stomp some stations with the Rebirth-class. Even more memory is needed. Cookie Notice This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. Yes. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. Wish pirates had better stuff, that you might want to use even? All rights reserved. Because they're currently, well they seem high for the sake of being high, let's leave it at that. And it is time to make a colony guide. I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. No. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. Absolutely not. Nex is a LOT of new stuff not all of which is well explained. Will I be able to do the same with Nexerelin? I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. and our csv is missing systemsCheck starsector log for more info , Basically follow the above guide. ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) A memory leak in a mod is causing Starsector to crash. Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. I do mining/exploration missions early on for creds. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. It also allows you to build storage space-station-waystations. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. They were around in 54 and especially in 62! Nexerelin. Hope this guide is useful and takes out all the guesswork for newbies. Does the owner faction react? Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). Build a heavy industry, add on a pristine nanoforge. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. Should I install it or just stay vanilla ? Create an account to follow your favorite communities and start taking part in conversations. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. Do you want massive Fleet battles? Story victory: Complete the Galatia Academy quest. I think specifically in the nexerelin thread, there is discussion about it. Can you be a Commissioned officer for a faction and still colonize? Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. I would recommend base game over Nex, at least until it gets stale. I think ambassadors are from another mod, Nexerelin only gives you Agents. In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. Oh well. MagicLab discord: https://discord.gg/EVQZaD3naU. Privacy Policy. Visit the Mod Troubleshooting Guide! The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Before the 0.95a update there was an option to disable this at the start, now it's missing. Dude, why isn't Exi in here? If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. starsector nexerelin colonization Mods at Starsector Nexus - Mods and community I'll Inspect your organs. You can easily obtain new cores from farming Remnant in late game. It used to be called Starfarer. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! Constant glitchy / artifacted graphics in the menu! I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. For colonizing, systems with multiple planets . Nex adds alot of stuff that frankly should be apart of the base game. They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). Also it allows you to recruit fleets to fight on your behalf. It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. . I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. We praise everyday that mod author plays the same game as we do. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. StarSector update 0.95a is here. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). Best thing about Nex, it adds alot of content to the game. Or joining a war fleet I sent waiting in orbit around a planet. For more information, please see our You can turn off the random events for your own faction, idk about others. You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. What about Pirates? This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. You can take down their bases to halt the attacks, though. What were they thinking? Colony | StarSector Wiki | Fandom Starsector Nexerelin: Phase Fleet Alpha [Galatia Questline] (S2 E2) Starsector 0.95.1a is out! In Vanilla I try and go for my own colony as early as possible. at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. Install hundreds of mods with the click of a button. The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. Create an account to follow your favorite communities and start taking part in conversations. Uploader: Histidine. Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. How do factions handle the "freedom" the mod gives them? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. The more markets you give them, the stronger they come back. and our I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. I really should have split this guide up. So theres a data point for you. Found the error in the logs. Choose your faction (or establish your own) and dominate the Sector! To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! I have no clue what some things do and would apprecitae any tips. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". Tried this ^^ and it worked like a charm! With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. Starsector Mods Categorized - Google By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. For more information, please see our